System Frameworks Engineer

Apple onsite • Cupertinofull_time
Apple’s Graphics, Games, and Machine Learning organization is looking for a highly motivated engineer to help drive the evolution our GPU driver model for Metal, the low-overhead API for accessing the powerful 3D graphics and compute capabilities of the GPUs found in Apple products such as iPhone, iPad, AppleTV, Apple Vision Pro and Mac. Combined with its rich shading language, tight integration of graphics and compute, and unparalleled suite of GPU profiling and debugging tools, Metal accelerates everything from games, 3D content creation, ray tracing, video production, image processing, AR/VR, and machine learning.