A unique opportunity as a Principal Software Engineering Manager - Direct3D Runtime to help shape the future of GPU programming models, leading a Redmond based team of ~10 software developers building the next iteration of Direct3D 12. This is the team that brought the world DirectX Raytracing, DirectX 12 Ultimate, Work Graphs, and Advanced Shader Delivery. In close partnership with the HLSL shader language and PIX debugger/profiler teams, this work is foundational across Windows, Xbox, the game industry, machine learning, and multiple hardware companies.
Microsoft’s mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.

